Thanks for giving this (work in progress) demo a try! Please, only play, if you downloaded it form www.code-basement.net! Get the newest builds from there! ################################################################################ ZOMBIE NDS ========== Zombie NDS is about survival in a zombie-invested environment. Build your adrenaline up in order to survive, as the little armor you have won't last long and there's no replacement available. Every time you "disable" a zombie, it will give you a little adrenaline boost, but sometimes it might even give you a real adrenaline kick! As soon as you get an adrenaline overdose (adrenaline level above 100), there's a chance that shooting down another zombie will give you a *rush*. Then you can shoot up to three clips worth of ammunition without reloading! If you have them, two clips worth of ammunition are instantly loaded from your inventory into your weapon! Remeber that your adrenaline overdose will only last for a short time, as your body will reduce it back to a healthy level. Adrenaline levels: Normal: 50 Overdose: 100 Maximum: 120 Death: 0 When being attacked by zombies, your adrenaline level will go down. If it is too low, you'll be too fatigued to defend yourself and they will get you. So, stay alert. In addition to plain old being eaten, there's an alternative way to finishing the game: running out of ammo and then being eaten. When that happens, you will receive a score bonus for any remaining adrenaline and armor. Some zombies carry ammo clips with them. After taking one of them down, you will receive the clips automatically. Most parts (health, strength, damage, particle attributes etc.) of this game are generated in real time (some are random), so results *will* vary. :) Display: -------- The adrenaline level is the left value under stats, the right one is the armor. The shots in the current clip are displayed as the left value under ammo, the amount of remaining clips is the right value. Controls: --------- left / right, A / B = move R, L = shoot Select = switch player palette Known bugs: ----------- - When switching the player's palette, it will rapidly change until you let go of the key. - Sprites are unsorted and overlap incorrectly. - There are no messages when you receive any bonuses during gameplay (like extra clips) - There's no sound. - The highscore is not being saved. - The zombies' blood is blue... oh, wait, that's not a bug! ;D copyrigth by RHL (www.code-basement.net) 2006 - 2013 Disclaimer: ----------- The program is not related to Nintendo in any way and was developed exclusively with publicly and freely available tools and information. (Actually, it's a port of an old QBasic "game", that I had written long ago.) The author is not to be held reliable for any damage that might result from using and / or storing (or any other actions involving) this executable file. Changes: -------- No revision information available, yet.